Last PFS Open Call, Dollhouse Interactive Drama, Stuff


Who the hell came to this blog from a porn site?

WordPress is a lovely blog base. It gives me all these funky Big Brother tools that I can use to keep an eye on where people come from to my blog, what search engine terms they’ve used, what links they’ve clicked, and so forth. It even draws me these really cool graphs about my visitor figures.

Usually, they spike whenever I talk about 4E and/or the Nazis. That damn review got me into a flamewar on fucking SomethingAwful eight months after I’d written it. Never, ever try to discuss anything with a goon. Life is too short.

So, a couple of days ago, someone came to the blog from a porn site. No, I’m not gonna link it. It was a paysite, anyway, and I couldn’t get in to dig out the link. Only a single hit, anyway, but it does make one curious.

Also, there are funky search engine terms. My favorites from the past few weeks are:

hate living forgotten realms

pathfinder is sticking it to wotc

suck it dice

mudsex logs

Only one visitor each, fortunately. The last one really creeps me out for some reason.

However, I had something actually interesting to tell you!

Paizo is holding its last Pathfinder Society open call until next September. It’s also their last open call under the 3.5 rules.

Instructions in the link above, deadline for the 750-word outline on February 20th. The concepts they’ve got laid out there look pretty juicy and even though I’m swamped with essays, corpus analysis, writing assignments, exams, stuff for the department club, stuff for Ropecon, and trying to hold up the feeble illusion of a social life, I might take a shot at one or both.

In other news, the Finnish game designer and gods know what else Mike Pohjola is working with The company P and Fox TV on some sort of interactive drama tie-in with Joss Whedon’s new series, Dollhouse. These are the guys who picked up an Emmy last year for Sanningen im Marika. Check it out at

Of course, since this is Fox TV, if it’s actually good, it’ll get canned before the end of the year. I never could wrap my head around the concept of a television company that’s actively opposed to making good television.


Tracon 2009 – Good Gaming, Bad Crowding

Last weekend, I attended Tracon, the annual anime and RPG convention here in Tampere. It was the fourth of its kind, and held at the Technical University of Tampere, in Hervanta, where the shadows lie. I managed to sleep through my alarm clock and had to grab a taxi to get there on time for my game.

It’s mostly an anime con, with roleplaying games as a minor sideshow attraction, mostly present in the speech programming. As for scheduled games, there were four – our two Pathfinder Society games, a homebrewed pirate game, and Aulos, which I mentioned before. I never did get around to buying a copy, because annoyingly, whenever we were both present in the GM area at the same time, at least one of us was running a game.

The PFS games went well enough, though mine started an hour late and getting enough players involved shanghaiing otaku from the info desk. We had some old Living Greyhawk veterans familiar from Ropecon, who will be coming back. I ran a nice game for five, though two of the players were terrible cowards and shirked combat, abandoning twice the rest of the group when a fight broke out. It is more than slightly surprising that they all lived.

In the other table, run by the Helsinki organiser Juhani, apparently three of the  four characters died, after they split the party. Never, ever split the party.

The programming was nifty, too. Due to my game, I missed a presentation on cryptography that I was interested in, and the first half of a panel on the state of the RPG scene in Finland, which, according to Burger Games’ Ville Vuorela, was excellent. There was also a panel on organising a gaming convention that I missed half of, and Miska Fredman of Ironspine doing a presentation on some new games he’s working on. I missed the first five minutes or so, but evidently the concept is that of rules-light RPGs, sharing the same basic system and designed for cinematic or videogamey action. The first one, ENOC, which was supposed to be released at Tracon but was not, sounded like Delta Green where the guns matter. Undead Nazis, man. Everything is better with undead Nazis. I’m looking forward to this. Despite claiming that it’s not what he’s trying to do, I think he may be working on an excellent beginner RPG. Sure, it may run on D10’s, but man, I started on MERP. Ten-siders are nothing compared to that.

At the same time, Eero Tuovinen of Arkenstone is working on a starter RPG that he’s playtesting with six-year-olds, Eleanorin uni (Eleanor’s Dream). The Finnish scene seems to be looking for a Holy Grail of sorts, in the form of an easy introductory RPG that would bring the younger generation into the fold, the way red box D&D did in the early 90s.

My approach would probably be to take Praedor, maybe reduce rules complexity, tweak a bit to make the combat rules support epic, Lord of the Rings -style action (the movies), and write up a less adult setting.

From Arkenstone, by the way, I picked up Poison’d, a pirate game by Vincent Baker that created the biggest flamewars of 2007 on, and 3:16 Carnage Amongst the Stars, a sci-fi action RPG that’s been getting a lot of good press. I’ll probably do a review of Poison’d here sooner or later. It’s a short read. However, I must say, I am not surprised about  the flamewars. One of the examples of play is about a PC trying to rape another, which I can understand may have rubbed some people the wrong way. More on this later.

It was a good con. You know a con rocks when you can head there without breakfast and not realise you haven’t eaten anything all day until ten hours later.

However, the anime crowd is getting annoying. This year saw 3,600 visitors, all told, out of whom perhaps a hundred were there for the RPG stuff. It was crowded and stuffy and it was hard to move. The anime crowd, though, is what keeps the con there. Solely as an RPG event, it would probably not survive, at least not in its current form. We shall see how they’ll be dealing with the crowding issue next year. The attendance grew by about 600 from last year, which is huge, and the space allocated to the con is insufficient to deal with another similar boost. That it’s in February complicates things, because it’s fucking cold outside and the anime crowd can’t spread out over the lawns the way they did at Finncon.

When the con ended, the bus stops were crowded enough to fill at least two buses that I saw to maximum capacity. It reminds me of last Finncon, when the sci-fi crowd drank a bar dry. The con rocks, but the town can’t keep up. At Ropecon, at least, the local shopping centre has learned its lesson, and I don’t think the ATMs have run out of cash in a few years, either.

I got home the way I came, by cab. Another gamer recognised either me or my hat from Ropecon and we ended up splitting the fare. Then I treated myself to a pizza.