So, I was bored, and I had this Tome of Horrors Complete and a strange desire to fiddle with some stats… So I took the giant hamster, changed it to Diminutive size, awakened it, and slapped 12 levels of barbarian on top. The challenge rating was eyeballed and may be off.

I am struck by the staggering stupidity and pointlessness of what I have just done.

Also, I know you don’t get iterative attacks for natural attacks (nor have I found a way to acquire them) but I figured that since the poor guy doesn’t wield a weapon, it’s not gonna break the game.

Boo                                                            CR 5
Male awakened miniature giant hamster barbarian 12
N Diminutive magical beast (augmented animal)
Init +10; Senses low-light vision; Perception +6
AC 30, touch 21, flat-footed 22 (+9 armor, +1 deflection, +6 Dex, +4 size)
hp 113 (1d8+12d12+26)
Fort +14, Ref +11, Will +8; +4 vs. traps
Special Defense improved uncanny dodge, trap sense +4; DR 2/–
Immune disease
Speed 30 ft., burrow 10 ft.
Melee bite +26/+21/+16 (1d3+4 plus grab/19-20)
Space 1 ft.; Reach 0 ft.
Special Attacks cheek pouch
When raging, Boo’s statistics change as follows: AC 31, touch 21, flat-footed 25; hp 152; Fort +15; Will +9; Melee +26/+21/+16 (1d3+8 plus grab/19-20) and 2 claws +25 (1d3+7/x3); Str 18, Con 24; CMB +21 (+25 grapple); CMD 32 (36 vs. trip); SQ pounce
Str 12, Dex 23, Con 18, Int 9, Wis 14, Cha 7
Base Atk +12; CMB +18 (+22 grapple); CMD 29 (33 vs. trip)
Feats Agile Maneuvers, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Iron Will, Weapon Finesse, Weapon Focus (bite)
Skills Acrobatics +22, Climb +10, Intimidate +14, Perception +5, Stealth +19, Survival +18
SQ greater rage (28 rounds/day), rage powers (beast totem, greater beast totem, intimidating glare, knockdown, lesser beast totem, strength surge)
Languages Common
Combat Gear potion of cure serious wounds; Gear +3 mithral breastplate, amulet of mighty fists +3, belt of physical might +4 (Str and Con), ring of protection +1, 50 gp
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 5 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Diminutive hamster’s cheek can hold 1 Fine opponent. The check DC is Strength-based.

The giant hamster is from Tome of Horrors Complete from Necromancer & Frog God Games, designed by Scott Greene and based on the giant space hamster in MC7 Monstrous Compendium Spelljammer Appendix from TSR. The rest of the stuff is from Paizo’s Pathfinder RPG stuff. The beast totem rage powers are from Advanced Player’s Guide.

7 thoughts on “Boo!

  1. I salute you, good sir.

    Although I have to ask: why Barbarian? Boo never struck me as a little ball of fury. If anything, he was always the brains of the Minsc/Boo outfit.

    Actually, that gives me an idea for an alternate interpretation of Boo: Boo is in fact a Telepath, and the reason why Minsc is capable of understanding him is due to the fact that Boo communicates with him telepathically. That’s why on occasion Minsc, even though he’s not the sharpest sword in the armoury, can show moments of great lucidity and philosophical depth.

  2. I’m just glad Boo has been stated. Now Minsc can use him in melee!


    I’ll go with “genius,” since they’re all “tinged” with madness anyway.


  3. Pingback: More Hamsters « Worlds in a Handful of Dice

  4. Really, with all the eye-gouging that Boo performed I always assumed more of a Ranger archetype with various Banes earned through his hatred.

    Hamsters. Hate. Everything. They really only survive through their adorability and ability to hide things between their cheeks.

    Mouth cheeks.



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