Because, well, why not?
Here are the base Diminutive hamster stats and the awakened version of the same that I used as a base for Boo, two weeks back. I also cleaned up the writing on the cheek pouch ability to better fit a creature of such size.
If anyone does anything with them, let me know. They’re based on the giant hamster from Tome of Horrors Complete, slightly adapted.
No, I have no idea why I do this stuff.
Hamster, Miniature Giant CR 1/3
N Diminutive animal
Init +5; Senses low-light vision; Perception +4
–———–
AC 19, touch 19, flat-footed 14 (+5 Dex, +4 size)
hp 4 (1d8)
Fort +2, Ref +7, Will +1
Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +9 (1d2-5 plus grab)
Space 1 ft.; Reach 0 ft.
Special Attacks cheek pouch
–———–
Str 1, Dex 21, Con 10, Int 1, Wis 12, Cha 6
Base Atk +0; CMB -2 (+3 grapple); CMD 8 (12 vs. trip)
Feats Weapon Finesse
Skills Climb +8, Perception +4, Stealth +18
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a Fine-sized grabbed opponent into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 5 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 1 point of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Diminutive hamster’s cheek can hold 1 Fine opponent. The check DC is Strength-based.
Hamster, Miniature Giant, Awakened CR 1/3
N Diminutive magical beast (augmented animal)
Init +5; Senses low-light vision; Perception +6
–———–
AC 19, touch 19, flat-footed 14 (+5 Dex, +4 size)
hp 4 (1d8)
Fort +2, Ref +7, Will +1
Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +9 (1d2-5 plus grab)
Space 1 ft.; Reach 0 ft.
Special Attacks cheek pouch
–———–
Str 1, Dex 21, Con 10, Int 11, Wis 12, Cha 7
Base Atk +0; CMB -2 (+3 grapple); CMD 8 (12 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Perception +6, Stealth +18
Languages Common
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a Fine-sized grabbed opponent into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 5 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 1 point of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Diminutive hamster’s cheek can hold 1 Fine opponent. The check DC is Strength-based.