Giant, Advanced, and Advanced Giant Giant Hamsters

Yes. This is what I do with my life. I stat up giant hamsters in Pathfinder RPG with simple templates.

Giant Giant Hamster                                  CR 4
XP 1,200
N Huge animal
Init +0; Senses low-light vision; Perception +9
–———–
AC 16, touch 8, flat-footed 17 (+8 natural, -2 size)
hp 38 (4d8+20)
Fort +9, Ref +4, Will +2
Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +7 (1d10+9 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks cheek pouch
–———–
Str 23, Dex 11, Con 20, Int 1, Wis 12, Cha 6
Base Atk +3; CMB +11 (+15 grapple); CMD 21 (25 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Climb +11, Perception +9
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 24 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 14 points of damage to the cheek (AC 12). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Huge hamster’s cheek can hold 1 Medium, 2 Small, 4 Tiny, or 16 Diminutive or smaller opponents. The check DC is Strength-based.

Advanced Giant Hamster                           CR 4
XP 1,200
N Large animal
Init +3; Senses low-light vision; Perception +11
–———–
AC 19, touch 13, flat-footed 16 (+3 Dex, +7 natural, -1 size)
hp 38 (4d8+30)
Fort +9, Ref +7, Will +4
Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +8 (1d8+9 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks cheek pouch
–———–
Str 23, Dex 17, Con 20, Int 5, Wis 16, Cha 10
Base Atk +3; CMB +10 (+14 grapple); CMD 23 (27 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Climb +11, Perception +11
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 18 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Large hamster’s cheek can hold 1 Small, 2 Tiny, or 8 Diminutive or smaller opponents. The check DC is Strength-based.

Advanced Giant Giant Hamster                 CR 5
XP 1,600
N Huge animal
Init +1; Senses low-light vision; Perception +11
–———–
AC 19, touch 10, flat-footed 18 (+2 Dex, +10 natural, -2 size)
hp 46 (4d8+28)
Fort +11, Ref +6, Will +4
Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +9 (1d10+12 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks cheek pouch
–———–
Str 27, Dex 15, Con 24, Int 5, Wis 16, Cha 10
Base Atk +3; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Climb +13, Perception +11
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 26 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 18 points of damage to the cheek (AC 12). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Huge hamster’s cheek can hold 1 Medium, 2 Small, 4 Tiny, or 16 Diminutive or smaller opponents. The check DC is Strength-based.

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