Now that Mythic Adventures is out, I thought I’d revisit this wee fella I wrote up in April, based on the playtest document, and retool him to correspond to the final ruleset.
First, here’s your ordinary giant hamster with the savage simple template, like my original creation. The simple template doesn’t grant the mythic subtype, as you can see, and is not very exciting.
Savage Giant Hamster CR 4/MR 1
XP 1,200
N Large animal
Init +1; Senses low-light vision; Perception +9
–———–
AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
hp 38 (4d8+20)
Fort +7, Ref +5, Will +2
Resist acid 5, cold 5, electricity 5, fire 5; Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +6 (1d8+6 plus grab plus bleed 1)
Space 10 ft.; Reach 5 ft.
Special Attacks cheek pouch, feral savagery (full attack)
–———–
Str 19, Dex 13, Con 16, Int 1, Wis 12, Cha 6
Base Atk +3; CMB +8 (+12 grapple); CMD 19 (23 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Climb +9, Perception +9
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 16 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Large hamster’s cheek can hold 1 Small, 2 Tiny, or 8 Diminutive or smaller opponents. The check DC is Strength-based.
Now, if we delve deeply into the mythic monster rules, we can really make this a beast of legend.
Giant Hamster of Legend CR 5
XP 1,600
N Large outsider (fire)
Init +8; Senses low-light vision; Perception +10
–———–
AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)
hp 50 (4d8+32)
Fort +12, Ref +8, Will +3
Immune disease
–———–
Speed 20 ft., burrow 10 ft.
Melee bite +11 (2d6+13 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (15-ft. cone, DC 20, 3d6 fire), cheek pouch
–———–
Str 29, Dex 19, Con 26, Int 3, Wis 15, Cha 10
Base Atk +3; CMB +13 (+17 grapple); CMD 27 (31 vs. trip)
Feats Endurance, Improved InitiativeB, Skill Focus (Perception)
Skills Climb +14, Perception +10
–———–
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 21 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Large hamster’s cheek can hold 1 Small, 2 Tiny, or 8 Diminutive or smaller opponents. The check DC is Strength-based.
No, wait, what? Erm, sorry. That’s… something completely different. Now, here is the proper mythic giant hamster!
Mythic Giant Hamster CR 4/MR 2
XP 1,200
N Large animal (mythic)
Init +2; Senses low-light vision; Perception +9
–———–
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
hp 46 (4d8+28)
Fort +7, Ref +6, Will +2
Immune disease
–———–
Speed 20 ft., burrow 10 ft.; sand glide
Melee bite +6 (1d8+6 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks always a chance, cheek pouch, feral savagery (full attack), mythic power (2/day, surge +1d6)
–———–
Str 19, Dex 15, Con 16, Int 1, Wis 12, Cha 6
Base Atk +3; CMB +8 (+12 grapple); CMD 20 (24 vs. trip)
Feats EnduranceM, Skill Focus (Perception)
Skills Climb +9, Perception +9
–———–
Always a Chance (Ex) A giant hamster does not automatically miss when it rolls a 1 on an attack roll.
Cheek Pouch (Ex) A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 16 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out.
A Large hamster’s cheek can hold 1 Small, 2 Tiny, or 8 Diminutive or smaller opponents. The check DC is Strength-based.
Here you go, a fully mythified giant space hamster!