The second edition of Pathfinder has been out for a while now. Those of us who can cope with online gaming have had ample opportunity to get to know it – seriously, I got in around 60 sessons last year. It plays a bit different from the first edition, but under the hood it is very different. Pathfinder 1E was descended from D&D 3E, and the core conceit was that the PCs and monsters run under the same rules. This made designing for it easy (not simple, that’s different). The underlying logic of the system was clearly visible. In 2E, conversely, monsters and NPCs run under their own system. There is less complexity but it’s more of an art than a science. It can still be learned and understood, but it takes practice.
So here’s a giant space hamster.
GIANT SPACE HAMSTER————————–CREATURE 3
Perception +9; low-light vision, scent (imprecise)
Skills Acrobatics +9, Athletics +10, Stealth +7
Str +4, Dex +1, Con +3, Int –4, Wis +1, Cha –1
AC 18; Fort +12; Ref +9; Will +6
HP 55; Immunities disease
Speed 20 feet, burrow 10 feet
Melee ◆ jaws +10, Damage 1d10+6 piercing
Melee ◆ claw +10 (agile), Damage 1d8+6
Swallow Whole ◆ (attack); Medium, slowed 1 and grabbed, Rupture 8