Last month, from 15th through 17th of May, was Ropecon 2015. This is not the usual time for Ropecon, but our venerable venue Dipoli went under renovations after the con. It will be turned from a conference centre into offices. Ropecon 2015 was the last convention ever held in what used to be the best conference centre in the Nordic countries.
It was our 18th time at Dipoli, and my 19th Ropecon. My schedule was light, since my main things were judging the scenario competition, which was done before the convention, and organizing Pathfinder Society, which was done way before the convention. I also had one scheduled game, but for some reason I’d put it in the Sunday morning death slot, when everybody wants to sleep late. This time even moreso, since the preceding evening was the Last Night in Dipoli. There were a lot of sunrise shots from the beach on my Facebook feed in the morning.
Me, I spent most of the convention catching up with friends, watching some panels, and on Sunday, taking a lot of photos on my mobile and putting them on Facebook, reminiscing about the good times and bad jokes we’ve had in that building. They say it was designed by the Great Cthulhu, and that there are no straight angles in the building (false, the upstairs rooms 21-26 are all rectangular). It’s an architectural masterwork by Reima & Raija Pietilä.
In eighteen years, Ropecon has had time to grow into the shape of the venue. Next year we’re at the Helsinki Fair Centre, same place we’re trying to get the Worldcon. We’ll see how that goes.
Here, then, some memories of Ropecon.
Here’s Room 26, one of the upstairs rooms, the second-largest of our program rooms. There are five of them, and numbers 25 and 26 are big enough to be used for lectures. The rest are gaming rooms. Room 25 was also where I first took the stage and talked into a microphone at Ropecon. That was back in 2007, when my first book Roolipelikirja was released. It was co-written with Kaj Sotala. Heidi Westerlund (Säynevirta, as of last month) interviewed, Jaakko Stenros (PhD, as of last month) tore us a new one in his review in Roolipelaaja. I would surmise people have come upon the scene in less controversial ways, but I persisted, started writing for Roolipelaaja myself, and today count all the people involved good friends.
There’s a weirdass loft in Room 22. I do not know what its original purpose was. The ceiling is too low for you to be able to comfortably stand up there, the stairs are very narrow, and it’s actually fairly small. One year, I think around 2010, some kids locked themselves inside to get drunk and scribble on the walls. We were not amused.
Room 22 was used for a variety of purposes. At one point, it was occupied by Arkenstone Publishing. Then it was used as the game demo area for playtesting and new releases. A year or two into my tenure as the Master of Game Masters, it was turned over to tabletop role-players, and stayed as a gaming room until the end.
Continuing down the 20’s corridor, you eventually come to Hall 4. Hall 4 has also had a variety of functions. Originally, when the con came to Dipoli, it housed Kaubamaja, or the Dealers Room as it would be known anywhere else (I can only assume the Estonian name for a shopping mall was used because of a mid-90s ad campaign for a Tallinn shopping centre that ran on Finnish TV, and then it stuck, like so many other in-jokes).
Here, we see Jim Raggi of Lamentations of the Flame Princess, proudly flying the banner of the OSR.
Kaubamaja, as you can see, has always been cramped. There’s small-press game designers, one or two larger game stores, some booksellers, and crafts people. Prominently visible here, at the back of the room, is the booth of the t-shirt vendor Genrewear, who’s also the traditional supplier of the convention’s t-shirts.
Here’s Hall 3, moving out of Kaubamaja and towards the stairs. Hall 3 used to host the card games before they moved outside Dipoli to the student restaurant Täffä a couple of years back.
Hall 2, home of the miniature games. They’re one of the few constants, and occupied this place the entire 18 years we were here. This is actually where I started. As a wee lad of 12, at my second Ropecon ever, I showed up with a backpack full of badly painted orcs and goblins to get my ass kicked at the Warhammer tournament. It was a ritual that was to be repeated a couple of times over the next few years, until I had to face the facts: I’m utter crap at Warhammer. At least my painting improved over time. Just this spring, I dusted off my army and took on a friend’s dwarves, resulting in a full rout of my army in about three rounds.
In 2004, I happened to wander into a Living Greyhawk game session run by this Sampo Haarlaa guy, and I am still on that path.
This is the convention’s own vendor table, located in the great stairway from the Festival Lobby. This is where they sell the con’s t-shirts, pencils, embroidered patches, badges, dice… Back when I started in the concom, the RPG signup sheets were placed here, where they’d been since 2006 or thereabouts, moved there from beyond the info desk to make way for… this vendor table.
Yes, that is an Iron Throne made out of boffer swords. It was used for the Game of Thrones burlesque. No, I do not have photos of that.
Larp desk, just down a short flight of stairs from the vendor table. In my time, 2009-2012, the larp and RPG desks worked in unison here, but the first thing that my follower Patrik Renholm did was move both the RPG desk and the signup sheets into the Takka/Poli/Palaver corridor. The noble profile at the centre is Atte Iiskola, former LARP admin and one of the team that’s kept the desk running for far longer than I’ve been around.
And here’s the RPG desk, my former bailiwick, in the Takka/Poli/Palaver corridor, so named after the three large gaming rooms it leads to. The desk is now run by Arttu Hanska, who took it up two years after me and is apparently continuing next year. He is not in the picture – the suspicious leers from behind the desk are those of his henchmen, tech students of distant lappeen Ranta.
The hallway itself. Stairs go up to Luolamies (Caveman. That’s the actual name of the room, not something we came up with.). Way at the back, you can see the door to Takka, which has been the domain of organized play campaigns since 2005. First there was Living Greyhawk, which was replaced by Pathfinder Society. The dude waving at the camera is Janne, one of our GMs.
Charlie Don’t Surf, played in Palaver. This is one amazing campaign. Eero Juhola has been running it at Ropecon for 20 years. It’s a tactical RPG about the Vietnam War. Amusingly, due to the earlier date of Ropecon this year, the campaign’s current duration is very close to that of the actual Vietnam War. The system they’re using is some kind of unholy mixture of Phoenix Command, Twilight: 2000 and loads of loads of homebrewed material. It’s very realistic and very lethal. I’ve never taken part. Should, one of these years. Originally, Charlie’s home in Dipoli was the Cone Room, off Cone Lobby, but it was driven from there to upstairs Room 23 by the first-aid centre. The first-aid centre was then moved to an office next to the Cantina door a couple of years back. I am not actually sure what the Cone Room has been used for these past few years. Children’s activities, possibly.
We come to my domain, Takka (fireplace room). Currently in progress is the seven-table convention special Legacy of the Stonelords for Pathfinder Society, watched over by Overseer GM Atte Kiljunen. The black-clad gentleman at the centre, facing to the right, is my colleague Aleksandrs Zdancuks, the Pathfinder Society Venture-Captain for Latvia. The GM at the table, with his back to us, is the Espoo Venture-Lieutenant Mikko Rekola. The green shirt on the left is the Oulu Venture-Lieutenant Markus Hyytinen.
Takka has been the home of organized play campaigns at Ropecon since 2005, when Sampo Haarlaa managed to gather together enough GMs for Living Greyhawk that it was easier for the Master of Game Masters at the time to just point us a pile of tables and tell us to schedule our stuff by ourselves. This year, Arttu Hanska stopped counting tables and just gave us the whole room.
The chronicle of the slain as it stood at the end of the con. For a convention that scheduled three sessions of the Bonekeep meat grinder scenarios and a multi-table special, pretty decent. Most were, of course, raised.
Leaving Takka and going up those stairs we saw earlier, we come to Luolamies. Back when we moved into Dipoli, Luolamies was unavailable to us. Then, for some reason or other, it was opened up one year and Kaubamaja promptly moved in. In 2013, the card and board games shuffled around a bit, relinquishing Hall 4 for Kaubamaja, and tabletop role-playing games got Luolamies as their big, open gaming area. Previously, this had been in the Cone Lobby, but those tables were now entirely occupied by the new Experience Point, an expansion of the demo room idea, that now runs the scenario contest, short introductory games of different types, and playtest stuff.
The name Luolamies, Caveman, comes from a secret student society (think Skull and Bones except less wanky) that apparently occupied the room for a time. Dipoli is in the campus of the Helsinki University of Technology (actually located in Espoo and nowadays part of the Aalto University of How Not to Reorganize Higher Education), and the tech students are very big on their own brand of student culture, which is steeped in tradition. Also, vodka.
The Info Desk, located in the Cone Lobby. This is the nerve centre of Ropecon, open around the clock, staffed mostly by experienced, senior conrunners. Visible behind the desk are, among others, former Ropecon chair Jouni Sirén and one of next year’s chairs, Tuukka Jakola. Behind the Info Desk is the actual Dipoli information office, whence conrunners may summon Dipoli’s employees to open doors they don’t have keys for and commit other deeds that as mere customers we’re not allowed to do.
The two gentlemen on the left behind the desk are wearing blue vests, marking them as Troubleshooters, or convention security. According to the law and the police department, we need to have a certain amount of licensed security people on staff. This requirement is wildly out of proportion for Ropecon, which averages about one security incident per year.
The Treasurer dwells in the Business Centre. It’s an office opposite the Info Desk. We’d been in Dipoli for 14 years by the time we found out about it, and it’s not visible on any public floorplans of the place. We’re pretty sure that the non-Euclidean geometry of the building gave spontaneous birth to the room.
The Cone Hall, now home to the Experience Point, before that for the longest time occupied by tabletop role-playing games. This is where I played my first convention game in 2004. It was the Living Greyhawk module NAE4-01 The Living and the Dead, by Juha-Pekka Saarinen. The GM was Sampo Haarlaa, later member of the Principality of Naerie Triad and eventually Point of Contact for the Dalelands Triad in the short-lived Living Forgotten Realms campaign.
The storeroom, where we put all the stuff we need during the convention so they’re out of the way and nobody will steal them. Also in the picture is Logistics admin Juha Sihvonen.
The backroom is a refuge for the convention’s staff. This is one of the two places where missing staff should be looked for. It is also a place of utterly terrible jokes and coffee. Also a good place to follow the Troubleshooter radio traffic during the graveyard shift, when everyone is tired, not much is happening, and they start making their own amusement. There used to be a count of how many times boobs are mentioned during the night, but the practice has since been discontinued, for obvious reasons.
The other place to go looking for missing staff, affectionately called Keltsu, after Kaljakellari (Beer Cellar), a name the restaurant has not had in the entire time we were at Dipoli. It’s been known as Cantina since at least the mid-90s. They serve beer that’s not exactly cheap, pizza slices that aren’t exactly good, and also actual food off an actual menu. Keltsu is where you go have deep conversations about the nature of role-playing games, catch up with friends, and relieve stress. Indeed, some veterans of Ropecon do not actually buy a ticket anymore, they just show up at the Keltsu terrace and hold court there for the whole con! Sadly, this practice will also have to be discontinued.
The Auditorium, here between program items. We like to clear out the room for a couple of minutes so the AC has time to work. That’s not so much an issue in May, but in our usual time slot at the height of summer, hot rooms full of people have led to people fainting. In 2011, I moderated an adventure-writing panel here with Frank Mentzer, Erik Mona and James Edward Raggi IV. The next year I returned with the Alternate History panel (video in Finnish). I moderated the panel, featuring Minna Heimola, Teemu Korpijärvi, Joonas Katko, Mikko Heimola, and Hannu Kauppila. The Auditorium is Dipoli’s biggest room for speech program, and it’s also where all of the guest of honour speeches are.
The Klondyke room, here featuring Sami Koponen talking about how the gaming scene needs YOU! Klondyke is the third-largest program room in Dipoli. Last year, I did the Guns, Germs, and Tea panel (video in Finnish) on the British Empire with Joonas Katko and Teemu Korpijärvi here.
The Helsinki in 2017 Worldcon bid was also represented at Ropecon. On the right, former Ropecon chair Mika Loponen.
You’ve probably been wondering about the Cone that keeps popping up in those location names. It’s this thing. If you push a button, it will open and close, and it’s lit up at night. The Cone Door is one of the three doors of Dipoli and the only one that isn’t open during the convention. It’s only used for logistics, since it’s the one closest to the storage room and it’s relatively easy to get a van there.
And here, an exceptionally poor shot of the closing ceremony, hosted by Ines Lukkanen and Aarne Saarinen. Those are space whales, up there. Space whales are cool.
So, there it is, my chronicle of Ropecon. It was a very relaxed convention this year, at least for me. I had the time I needed to catch up with friends and say properly goodbye to the place we’d called home for eighteen years. Next year will be very different. I am confident that it will still be a good convention, since at the heart of the convention are the people, not the venue, but things will change. The Fair Centre’s sensible architecture cannot hope to capture the wild and weird spirit of Dipoli.
It has been fun.
To end this overlong photoessay, here are the first things that the documentation team has managed to get edited and released from this year’s convention: the post-con interviews of our guests of honour Michelle Nephew & John Nephew and Jason Morningstar & Steven Segedy, as well as Jason Morningstar’s lecture on GMless design and play.